To learn to read and understand puzzles, it is worth understanding what they are. A rebus is an encrypted word, usually in pictures. Often, they contain letters, numbers and commas, which indicate that some letters in the word should be skipped.

Letter on letter

Sometimes in puzzles letters are drawn, placed in an unusual angle. For example, the picture shows a large letter O, and in it there are two small letters - LK. Here you should understand that you need to describe the drawing in words, mainly prepositions. That is, the letter O contains L and K. If we remove the unnecessary from this description, we get: v-O-LK. However, be careful. It may be the other way around. For example, a large letter A, in which three letters are depicted - DRO. In this case, you should first name the internal content of the letter, and then just name the letter A. It turns out like this: the letters DRO in A, that is: DRO-in-A.

Sometimes one letter is depicted above or on another. Then you also need to read the picture, using prepositions: on or under. For example, the letters are depicted in two levels, in the form of a fraction - in the “numerator” - OD, in the “denominator” - R. It should be read in -R-OD. Or in the “numerator” B, and below – AL. It should be read backwards: under-V-AL.

How to correctly solve letter puzzles? It happens that the letters move towards each other - then they use the preposition with, sometimes they hide, peeking out from behind each other - they use the prepositions for and before. For example, the letter A, with which NI slides, turns out to be s-A-NI. Or KO, followed by N, reads: for-KO-N.

There are other ways to show a letter as an object by using prepositions.

What can the numbers in the rebus mean?

How to solve puzzles with numbers? Sometimes there are numbers in puzzles. There may be several reading options here. Sometimes the number is pronounced according to its name. Indeed, in some words there are the syllables “three”, “two” or the number “one hundred” (pro-sto, ma-tri-tsa, ry-dva-n). The second option may mean that the letters in the word should be numbered and rearranged depending on the location of the numbers. Or take from this word only those letters whose numbers are indicated. Usually in this version, the numbers are written above or below the picture. For example, the picture shows a fox. Below it are written the numbers - 3, 2, 1, 4. The letters l-i-s-a should be rearranged in a different order: s-i-l-a.

Features of puzzles

  • Often in a rebus you can see commas drawn correctly or upside down, and several in a row at once. This is the difference between the rebus and other riddles. These commas are generally considered to be letters that should not be pronounced. For example, the picture shows a bullfinch, and three commas are drawn after it. This means that the last three letters of the word – ir – do not need to be pronounced. What remains is snow. If commas take away the initial letters, they are written in the usual way, if the last ones are written upside down.
  • How to solve puzzles with crossed out letters? If the letter above the picture is shown crossed out, it means that it needs to be excluded from the word.
  • If there are two letters above the image and an equal sign between them, then you need to replace one letter in the word with another.

Other symbols are also possible in puzzles: notes, Roman numerals, and even Latin alphabet. It all depends on the artist’s imagination and his horizons. Sometimes it is very interesting, even for an ordinary person, to decipher such puzzles. It is up to the reader to decide whether to solve them online or look for riddles in books. However, of course, experience in solving such riddles makes solving them much easier.

An interesting game with words, called rebus, has its own rules. Without understanding them, you won't be able to enjoy solving riddles. By the way, the word “rebus” is a synonym for riddle. It came into our language from the Latin expression: “Not with words, but with the help of things.” This parlor game used to be very popular.

Rules

We can say that a rebus is an encrypted word. The task contains pictures, letters, and punctuation marks. How to make puzzles and how to solve them? Let's get acquainted with the basic rules:

  • The word indicated by the picture must be in the nominative singular case.
  • When you need to cross out a letter or several letters, this is indicated by commas. If this sign is on the left, throw out the first letter. On the right is the last one.
  • When one picture is drawn in another, read: “image of an object” + in + “second image”, or: in + “second object” + “first”.
  • It happens that one letter is a pattern made up of another. Then they read: “first” + from + “second”. Or: from + “second” + “first”.
  • The same principles apply when a picture is behind, above, below or in front of another.
  • A pattern from another letter can be repeated periodically, as on fabric. Then they read: “pattern” + by + “canvas”, or: by + “canvas” + “pattern”.
  • Rebuses also often use one letter leaning against another or lying next to it. In this case, read: “leaning letter” + y + “another letter”, or: y + “standing letter” + “leaning letter”.
  • An upside down image means it is being read backwards.
  • Sometimes a crossed out letter is placed next to the image. This means that she is being thrown out of the word. If there is one more letter, as if correcting the crossed out one, a replacement is made in the word.
  • The numbers above the picture indicate the order of the letters being read.
  • If the letter runs, lies, sits, add this word. For example, y + runs.
  • Syllables are often represented as notes.

Principles of composing puzzles

Knowing the rules, it’s easy to figure out how to make puzzles:

  • First of all, we break the word into syllables or parts that can be depicted using a picture. Here we should not forget that some letters can be replaced with others. Therefore, rhyming words are suitable for a rebus.
  • We find syllables that can be represented by letters and their replacement or cancellation. Parts of a word, however, can be represented not only by syllables. Almost all letter combinations can be found in other words. We use them.
  • We correct our rebus using commas. This is a universal method. It makes it easy to transform one word into another.

How to make a mole puzzle?

To encrypt this word we use parts of the word “k” and “mouth”. The second component can be depicted using a picture. For example, find a close-up of a face and outline the mouth on it.

  • K + mouth

The words “company”, “dart” and “cake” are formed using the same principle:

  • mouth + a;
  • d + mouth + ik;
  • torus + t.

In the latter case, the picture of the mouth will be upside down.

Assignment for a school student

Not everyone knows how to draw, so we’ll limit ourselves to letter puzzles. The task goes like this: “Make a puzzle for one of the following words: warrior, bath, raisin, underground, whale.”

Using the alphabetic cipher, we get:

  • B + O + IN (here the letters IN are written in O);
  • B + A + NNA (the letters NNA are written in A);
  • IZ + Yu + M (M consists entirely of small letters Y that make up the pattern);
  • POD + P + OL (OL is located under the letter P);
  • K + I + T (the letter T leaned against I).

Different ways

To make it not so easy to solve the problem, you can practice how to compose puzzles in different ways. Commas and pictures will help here. After all, in addition to guessing the word in the picture, you need to know how it is spelled correctly in order to remove or replace letters in it.

It is better to use the simplest pictures here so that anyone can understand what is shown. For example, it could be the sun, a Christmas tree, a house, a person, a horse, a cat. They will not be difficult to find or draw.

Assignment: “Compose a puzzle in different ways: “window.”

Solution, method 1:

  • First we break the word into parts. It turns out OKO - NCE. Oko is the second name for the eye. And “ntse” is part of the word “sun”.
  • Now you can start encryption. It turns out like this: drawing of an eye + three commas + drawing of a sun.

Solution, method 2:

  • Now the word needs to be broken down into other parts. For example, like this: O - KON - CE. O is a letter, “kon” is part of the word “horse”, “tse” is part of the word “chain”.
  • We draw in a line: the letter O + a drawing of a horse + a comma + a drawing of a chain + two commas.

Solution, method 3:

  • We break the word into WINDOWS - CE. We use these parts in the words “window sill” and “goal”.
  • Three commas + photo of a window with a circled sill + three commas + photo of a dartboard + two commas.

Solution, method 4:

  • We break the word into O - CON - CE. We use the note D.
  • The letter O + the letter N leaning against the letter O + a drawing of a staff with the note D + P = C.

How to create puzzles with answers?

When you need to compose several puzzles, it is better not to rely on memory and write down the answers. They can be placed next to the encrypted word, but upside down. The task is simplified by the fact that the answers do not need to be drawn.

To avoid confusion between tasks and answers, you can place each task on a separate card. Then you can write the answer on the back of it.

The Russian language has many words that can be broken down into shorter words. This should be taken into account when preparing cards. After all, you can stick images on them.

  • Don't overuse commas. Of course, you can use them to encrypt anything. But it's not as elegant as a picture cipher.
  • If you don’t have enough imagination, you can act as in the fourth option for solving the problem: replace the letter with another one. Children like it even more.
  • Before composing puzzles, it is better to immediately compose the main combinations of letters (olo, ovo, con, stake, and the like) and outline their drawings.

How to make puzzles is up to you to decide. But the time spent solving them will become a useful educational lesson and pleasant entertainment. Play puzzles with your children.

Many people are interested in puzzles, of which there are a huge variety. And this is not surprising. The official inventor of “entertaining encryption” was the Frenchman Etienne Taboureau back in the 16th century. In today's age of information technology, you can find out how to solve puzzles using the Internet, reference books and books, as well as our article. Thanks to solving puzzles, thinking becomes non-standard and logic develops , which is especially important for children and adolescents.

What are the rules of rebuses?

The wonderful world of puzzles is subject to a number of rules. To learn to understand what is encrypted in a combination of pictures and symbols, you need practice. But first you need to master the theory, study composing techniques and learn how to solve them correctly.

Secrets of solving puzzles:

in a logical task, one word, phrase or sentence is guessed, which is divided into several parts and encrypted in the form of symbols and images;

  • first impressions are deceiving, so you need to pay attention to details;
  • it is important to consider the location of the symbols relative to each other;
  • they begin to solve in the direction: from left to right, or from top to bottom;
  • · if the task shows a directional arrow, then you need to read in the direction it points;
  • the image of the picture is read as a nominative singular word;
  • the task may contain an encrypted proverb, quote or riddle in which all parts of speech will be present;
  • When composing a puzzle, pictures, numbers, letters, and symbols are used;
  • You can use an unlimited number of techniques in a task;
  • The result of solving a logical task should be a meaningful word or group of words.

Types of puzzles:

  • literary;
  • musical;
  • mathematical;
  • sound.

Let's say the picture shows several objects. It is necessary to name objects in the nominative case, one by one, in the direction from left to right. For example, the word FIBER can be read if you correctly name and combine the two words shown in the picture, FOX and WINDOW.

If a word or picture is depicted with commas, you should remove as many letters as there are commas in the picture (for example, in our picture we need to remove one letter CH from the word BALL).

When a logical problem consists of two parts - a picture and a word, you need to choose the only correct name for the picture that can be combined with a letter expression.

It's very interesting to solve puzzles from letters. For example, YES was written in the middle of the letter O. We turn on logic and slowly pronounce what we see with our own eyes: “in - o - yes,” we received the answer - the word WATER.

Now remember: you can enter part of the searched word not only “in” the letters, you can place them in front of, behind, under, on, at - in relation to the image. The prepositions - from, to, from, with, on - can be seen in the encrypted task on the position of the objects shown in the picture relative to each other.

For example, we see that the letter “l” is leaning against the letter “k” - and we will read two letters with the preposition “u” - “l-u-k”, we get the word LUK.

In the case when letter combinations are located one “above” the other or “on” or “under” - you need to pronounce what the eyes see. If you see a fraction with the numerator “fo” and the denominator “ri” - read “fo-na-ri”, you get the word LANTERNS.

If the picture shows two letters, but one is located closer, and the other is “behind” it, you need to take the hint and read the letters and the letter combination “for”. For example, behind the letter “I” there is a “c” hidden, and if you say out loud what your eyes saw, you get the word HARE.

When a picture is drawn in a rebus, and there is a crossed out letter next to it, you need to look carefully at the picture and name the object in the nominative case. The letter that is in the word, but crossed out in the picture, must be removed from the word - the result will be a new search word. The option with a letter can be like this: the letter must be replaced with another, therefore there is an equal sign between the letters.

Puzzles with letters and numbers are the easiest. Let's say the picture shows a COCKROACH, and above the word there is a numerical expression 1, 2, 7, 5. This word has 7 letters, and each number is equal to a letter. You need to take letters from the word in accordance with serial numbers and arrange them as suggested in the task. You get a new word - TANK.

If there are commas near the picture on the left or right, then you need to name the picture and remove unnecessary letters - the result will be a new word. The number of commas shown in the picture corresponds to the number of letters that will be removed from the word.

The task becomes more complicated when several pictures are depicted in the drawing.

It is interesting to solve a logical task when they combine a letter expression or one letter with numbers. For example, 100 + the letter “l”, you get the word TABLE.

Let's say that on the image below there is a drawing of an eagle, and at the top there is a letter equation P = C. We see how the proud EAGLE has turned into the word DONKEY.

Quite common are puzzles with several pictures, under which numbers are located. If some of the indicated numbers are crossed out, it means that in the words under which the numbers are shown, the letters will need to be removed, according to the digital instructions received.

We read puzzles with fractions using an expression that conveys the action of division. So, if the letter “z” is divided by “k”, we read “z - na - k” and get the word SIGN.

Often on tasks with puzzles you can see several images together - a letter, a number, an image. When solving such logic puzzles, you just need to look at things and call them by their proper names; this method helps to quickly solve the most confusing puzzles.

Parents dream that everything in their child’s life will turn out well. But we must not dream, but act. Everyone knows that a child’s thinking is different from the thinking of an adult. Children do not yet have stereotypes or complexes; children see the world in its true light. That is why it is important to teach a child to think independently, create logical chains, look for a way out, and most importantly, find it. There cannot be a better way to teach a child to think logically and see the essence of a question than solving puzzles for beginners!

The more complex, the more interesting, or how to solve puzzles with notes

When the seeds are left behind, both you and your baby will be able to handle the nuts. Complex puzzles can only be solved by those who have special knowledge.

Using sticks or matches you can create interesting logic problems. Here, actions with chopsticks can be performed in two directions:

  • by changing the position of the sticks you can change the image;
  • rearrange the sticks so that the number of sticks in the resulting figures is the same.

Tasks with sticks are an interesting and exciting process. Perhaps the one who can make four triangles from two will build a time machine in the future or make an incredible discovery in the world of mathematics.

Mathematical puzzles arouse children's interest with their originality. Simultaneously with the search for a solution, the child counts, performs actions, and looks for several options for solving the problem. The most enjoyable part of solving a logic problem is getting a positive result. For children, the feeling of victory gives them joy and a sea of ​​positive emotions. You can do puzzles in your family, or you can bring this hobby to the company of your peers. Internet resources contain a huge number of educational tasks for children and teenagers, amateurs and professionals. Children's publications contain many fascinating logic tasks, puzzles, charades, and crosswords. Don't forget to buy them for your child. And instead of watching the tenth episode of the cartoon, offer to solve a logic problem together. Believe me, time will fly by unnoticed, and the warmth from the minutes spent together will warm your heart for a long time.

Date: 12/19/2015 how to solve puzzles

These are the basic rules that will help you learn to solve puzzles. They are shown in the following short cartoon, and are also discussed in more detail below in the text.

Examples of puzzles enlarge when clicked.

Pay attention to punctuation and sentence structure

It's too easy to focus solely on individual words in a cryptogram rather than on the entire sentence structure as a whole. Remember these things from elementary school? This is called a "sentence diagram". He names the separate parts of speech for each element of the sentence. Now don't worry, you don't have to make a sentence diagram on every cryptogram! But it will help to try to conceptualize which parts of speech are already identified in the cryptogram in order to determine which words may appear immediately before or after them.

1. A picture, geometric figure, number or musical note means that to solve the puzzle you need to read the name of what is depicted. For example, the number “100” together with the letter “L” turns into “TABLE”, the note “SI” with the addition of the syllable “LA” gives us the word “POWER”, and the figure “ROHMBUS” with the last letter taken away and the letter “G” standing in front " becomes the word "thunder":

Look for contextual repetition and counterpoint

Punctuation can also be a key clue. If there is a short word immediately after a comma, for example, there is a good chance that it will be one of the most common conjunctions. Many quotes and aphorisms use the classic rhetorical art of repetition.

Therefore, it should not be surprising that many of the quotations you find in cryptograms include repeated words or phrases within them. Of course, exact repetition like the one shown above didn't help much in the cryptogram, since once you've deciphered one of the phenomena, the rest will be automatically decoded. Where rhetorical repetition really comes in handy is when talking about "contextual repetition" or "counterpoint".

How to solve puzzles. The rebus reads as: HUNDRED + L. It can be solved as TABLE. Rebus-1

How to solve puzzles. The rebus is read as SI (note) + LA. You can solve it like POWER. Rebus-2

How to solve puzzles. The rebus is read as G + ROM (a rhombus shape without the last letter). You can solve it like THUNDER. Rebus-3

Proper nouns, onomatopoeia and unusual words

Here are some examples of contextual repetition, where the same idea is repeated but with slightly different words. And here are some examples of counterpoint, where opposing concepts or ideas are presented against each other. If nothing works for a particular word, and the patterns seem too veiled to match a commonly used word in English, remember that some quotations contain regular nouns, unusual forms of onmatopoeia, or just unusual or unusual words that may have no meaning outside of special niche.

2. A comma means that you need to remove the last letter (at the beginning or at the end) from the picture next to which there is a comma. Two commas mean removing two letters. The direction of the tail of the comma points towards the picture from which the letter must be subtracted. Puzzles containing an element with a large number of commas are undesirable, since they smear the meaning of the element used. Below is an example where the word “FENCE” with the first two letters taken away is solved as “BOR” - coniferous forest:

Remember: no letter will be decoded for itself

If you've tried every other possible permutation and nothing has worked, start thinking "outside the window" for one of them. No letter will ever be decoded for itself. This is one of those rules that only helps occasionally, but sometimes it can be the difference between solving the puzzle and being completely intimidated!

Use the list of remaining emails to your advantage

Since each letter is decoded to one and only one letter, you learn that, for example, when you discovered a T, no other letter in the puzzle will also decode to a T.


How to solve puzzles. Rule-2. Rebus-4

3. A crossed out letter or number above the picture means that to solve this word, this letter or the letter with the indicated number is removed from this word, and in some cases replaced with another letter. For example, the word “WHALE” turns into the word “CAT”, “TABLE” turns into “CHAIR”:

The big advantage of solving cryptograms online is that we provide you with a constantly updated list of "Remaining Letters" at the bottom of each puzzle. This can often be a big help if you are stuck on a word or two towards the end of the puzzle and will have multiple words to match. Consult the remaining letters and work only with those that control all possible permutations to or from them.

There is no shame in finding a riddle so difficult and incomprehensible that none of the above methods will help you solve the one final letter in the cryptogram. This is especially true for cryptograms that are either extremely short or use few or no 1, 2 or 3 letter words.


How to solve puzzles. Rule-3. Rebus-5

How to solve puzzles. Rule-3. Rebus-6

4. Letters, numbers or pictures can be in each other, one on top of the other, hide behind the other, consist of one another, then “B”, “ON”, “FOR”, “FROM” are added to the puzzle solution. For example, the letter “O”, which contains the letters “YES”, turns into the word “WATER”, the letters “KA” standing on the letter “U” turn into the word “science”, the letter “C” standing behind the letter “ I" can be solved as the word "HARE", and the large letter "A", consisting of small letters "B" must be solved as the word "HUT":

In cases like these, give trial and error a shot! The beauty of our online cryptograms is that there is no penalty for guessing and you don't have to pull out the eraser to remove your mistakes. All it takes is a keystroke to delete an erroneous letter, so feel free to sprinkle in some guesswork here and there when necessary. If you have a hint or technique that isn't listed above, we'd love to hear about it! Simply use the contact form at the bottom right of this page to send us a line.

Mashu's puzzles are elegant logic puzzles that don't use numbers as clues. Instead, the keys are simple white and black circles that resemble pearls.

A cycle consists of small straight line segments. Each line segment is horizontal or vertical and connects the centers of two adjacent cells. The finished loop will never touch itself or cross itself.


How to solve puzzles. Rule-4. Rebus-7

How to solve puzzles. Rule-4. Rebus-8

How to solve puzzles. Rule-4. Rebus-9

How to solve puzzles. Rule-4. Rebus-10


The black edges represent angles - the line will make a 90 degree turn around the black circle. Each black bypass box must be in front and with a straight box - the path must go straight through the previous and next fields on the path.

The white circled boxes show straight lines - the line will pass through that box without turning.

Each white circle must be adjacent to at least one corner block. The loop must make a rotation in either the previous box or the next box, or both.


This is easiest if you start with clues on the edges of the puzzle. For each black circle on the border, you can draw a segment extending into the puzzle for the two squares perpendicular to the border.

It is necessary to say separately about puzzles in which the fragments “ON” and “ABOVE” appear in solving them, as well as about puzzles in which there is variability “ABOVE” - “UNDER” and “FRONT” - “FOR”. In the example you can see that the letters “ZhDA” standing on the letters “DE” are solved as “HOPE”. The same solution is obtained when "WAIT" hangs above the letter "E". The mirror version in the case of letters “hanging” above each other may imply the position “UNDER”, as in the “BASEMENT” rebus. Similarly, a mirror solution is available in the case of placing some letters after others, then the rebus can be solved by varying the substitutions “FOR” and “BEFORE”, as in the “ALTERATION” rebus.

In fact, every black circle that is within 1 cell of the border can be completely or partially filled. For each white cell on the border, you can draw a straight line through it that runs parallel to the border.

Now we can expand the path leading from the white circle in the upper right corner. Since there is a line leading into it, the path leading out of it must have an angle right away, otherwise it will not be a valid white circle. Remember that all white circles must have at least one adjacent corner.


How to solve puzzles. Rule-4. Rebus-18

How to solve puzzles. Rule-4. Rebus-19

How to solve puzzles. Rule-4. Rebus-20

How to solve puzzles. Rule-4. Rebus-21


Now we can fill in a straight line along the innermost white circle - the path we've already drawn constitutes a boundary that we can't cross in any other way.


Now we can expand the remaining black circle since the other directions for the corner are not available.

How to solve them?

The puzzles have clues in the Kadisha Gallery, which is located next to Tokota Plaza and not far from the Grand Staircase. Understanding these clues will make solving puzzles easier. There is a hint for the areas in the gallery. These are three stained glass windows in a stack of three. The top glass image is the first area, the middle glass image is the second area. and the bottom glass image is the third area. Here they are from left to right.

5. Several identical letters in a row when solving means adding a numeral forward - according to the number of these letters. For example, the seven letters “I” mean “FAMILY”:

How to solve puzzles. Rule-5. Rebus-11

6. An inverted picture or part of a word means that the puzzle must be solved by reading the word backwards. For example, an upside-down picture of a cat turns into the word “TOK”:

All you have to do is line up each area with the glass image. You have to make the areas okay as the ones you still have move before you get to them. The first area has a link to a gallery next to it. The second area has the Bahro stone. The third area has nothing close to it or similar to it in the open air.

If you don't like the patterns, all you have to do is make them match the glass images for that area and you will solve the puzzle. If for some reason you find that you need to go back to the beginning of the Kaddish of Toles after completing the puzzle. just repeat the puzzle areas as they reset when you solve the puzzle.


How to solve puzzles. Rule-6. Rebus-12

7. Inserting in the form of a “tick” means that you need to insert an additional letter into the word that the “tick” is directed to. For example, if there is this sign above the number “2”, and with the numbers “1” and “2” on the sides, then you need to insert the indicated letter into the word “TWO” - in our case “I” - between the first and second letters. And since after the two there is also the letter “N”, the whole puzzle can be solved as “SOFA”:

Video about how to solve puzzles

You will then come to a round room with five blue buttons. Here's a hint in the gallery. You can see three things from this clue. The most obvious is the light pattern, which you have to recreate on the floor using buttons. On the left in the tooltip there are five dots, two blue and three white. How do you know which dots are which buttons? Look at the middle button, imagine it is at 9 o'clock.

Now stand on the third button, to your left as you go down the path are buttons 1 and 2 and to the right are buttons 4 and since the buttons are already blue you may need to press the buttons that are the white dots as per the prompt. The last thing you can see on the tooltip is the red dot at 3 o'clock. Standing at the third button, look straight through the floor. Which column will the red dot be in? What is on the floor where the red dot would be?


How to solve puzzles. Rule-7. Rebus-13

The above rules are basic, in addition to them there are some “fuzzy” additional rules: multiple selection of letters from the name of an element (when multiple numbers are indicated above the element); pointing with an arrow to a fragment of an element; unclear mutual arrangement of elements (playing on the prepositions “U”, “C”, “OT”, “PO”).
But these additional rules blur the meaning of the rebus puzzle, turning it into a multiple choice problem. If these rules are sometimes used in puzzles for older children, their use in puzzles for children is undesirable, because children first of all need to master the solution algorithms themselves, and this should be done based on clear rules.
Below are examples of “fuzzy” puzzles:

The pyramid clue doesn't tell you much, in my opinion it only gives you half the information.


What you see here are three circles next to each other, the middle one has a piece of it. Below each circle is a rectangle, the right rectangle is dark with a circle in it.

Above the middle circle is another circle with something covering the middle circle. So the circles are in order, closed, then open, then closed. The right circle to close means that something will be different. This clue doesn't tell you to follow the tree symbols. An example tree can be seen at the top of the tooltip.


How to solve puzzles. Fuzzy rule. Rebus-14

How to solve puzzles. Fuzzy rule. Rebus-15

How to solve puzzles. Fuzzy rule. Rebus-16

How to solve puzzles. Fuzzy rule. Rebus-17

Also, sometimes puzzles use the technique of nesting, indicated by parentheses. In this case, the rebus consists of other rebuses nested within it. This technique is sometimes used in puzzles for older children. For children, such puzzles are undesirable, since children should first be given basic solving algorithms. An example of such a puzzle is in the figure below:


How to solve puzzles. Reception of nesting. Rebus-22

Puzzles (including along with other tasks), when used correctly, are an effective tool for teaching children. By offering your child puzzles of the appropriate class, you can purposefully develop the “hardware” of the brain, consistently teaching him problem-solving algorithms and speculative design skills.
Text and illustrations: A. Fokin.

Pay attention to the rules that will help you make puzzles with letters and words.


Rebus – This is one of the types of puzzles that is most widely known. The year of publication of the first printed collection of puzzles can be considered 1852. The author of the collection is Frenchman Etienne Tabour. In Russia, puzzles appeared only in the middle of the last century and were then largely imperfect.

Rebus - “A riddle in which the desired word or phrase is depicted by a combination of drawings, figures, letters or signs” S.I. Ozhegov. Currently, the word “rebus” is often used in a broader sense. It has become a common noun to denote everything intricate, mysterious and incomprehensible.

Rebus alphabet

In the “rebus alphabet”, as in a kaleidoscope: many intricate letter combinations, numbers and numbers, signs and other objects - drawings. The peculiarity of the rebus letter is that the words in it are indicated by images of different objects, “things”. Solving the rebus is not difficult - what is drawn is what you need to read.

Punctuation marks usually not shown in puzzles; when decrypted, they are restored in meaning. They are not shown because they can be understood differently. A comma - a punctuation mark - can easily be confused with a rebus comma - a sign that excludes a letter from the name of a picture. Sometimes there are exceptions. Question mark It is usually placed where it is needed.

Not observed in puzzles and scale. Therefore, a “cat” can be larger than a “lion” and vice versa - an “elephant” is smaller than a “matchbox”. To solve puzzles correctly, you need to know the “rebus alphabet” and the rules of solving.

Rules for solving puzzles

Rule 1. The objects and living creatures depicted in the pictures most often (with rare exceptions) read like words in the nominative case and singular. Sometimes the desired object in the picture is indicated by an arrow.

Rule 2. If the picture is drawn upside down, read the word backwards. For example, a cat is drawn upside down - we read tok, poppy - kam, mushroom - birg. There are objects (knife, pencil, barrel, chain, wheel) that, no matter how you depict them, do not look “upside down”. In such cases, commas help us, complementing the picture depicted “upside down”. Using such commas, it can be established that the hidden word must be read from right to left, that is, “upside down”: path - aport.

Rule 3. Commas after the paintings ki indicate how many letters need to be removed from the end of the word denoting what is shown in the picture. For example, a goat is drawn with two commas after it - we read KO. Commas before the picture indicate how many letters need to be removed at the beginning of the word denoting what is shown in the picture. For example, an elephant is drawn with a comma in front of the picture - read LON.

Rule 4. Numbers may appear above or below the picture. Each digit is the number of a letter in the word: 1 - the first letter of the word, 2 - second letter, 3 - third, and so on. A certain set of numbers under or above the picture indicates that you need to take only these letters and read them in the specified order. A crossed out number means that the given letter should be omitted. For example, drawn horse and numbers 2,1 under it - read OK.

Rule 5.Equal sign between letters means replacement a certain letter (or combination of letters) of a word into another letter (or combination of letters). The equal sign can be replaced with an arrow. The action of replacement is also indicated in a third way - the letters that are being replaced are crossed out, and replacement letters are written above them. For example, a mole is drawn, and next to it are crossed out letters RO and the letter on top AND - we read WHALE.

Rule 6. Letters can be depicted inside other letters, above other letters, on the surface of other letters, under and behind them. In such cases, it is necessary to understand in what spatial relationships the depicted letters consist.

Rule 7. Letters can be depicted on the surface of other letters. For example, a large letter is shown N, and scattered across it are small And - read PONY(although it can also be read as IPON, NIZI or IZIN). Or faith". The drawing is readable : "Faith”.

Rule 8. In rebuses, a special type of hand-drawn letters is also used, which are given the outlines of movable or stationary figures. For example, sitting, lying, running, etc. A verb is added to such a letter-figure: sitting, lying, running, etc.

Rule 9. In puzzles there are so-called hidden prepositions (on, before, in, at, by, to, from, over, with, from, behind, under). When reading a picture with them, you should add the corresponding prepositions. For example: under “B” al (basement), in “O” l (ox) or before “A” h a (transmission) etc.

Rule 10. Used in puzzles numerals. For example: 40 A (magpie), 100 g (stack), 7Y (family), distance (distance).

Rule 11.Crossed out letter speaks for itself, that is, when reading this word, do not take into account the crossed out letter, do not read it. If instead of a crossed out letter there is another letter, the word should be read with the letter not crossed out, but with a newly written letter. A crossed out number above or near the picture indicates that in a given word such a letter cannot be read.

Rule 12.Numbers, standing next to the picture - a sign for rearranging letters, indicating that in this word you need to rearrange the letters in the order in which the numbers follow one after another (from left to right)

The techniques listed above can be combined with each other. Knowing these basic rules will help you solve this or that puzzle without much difficulty.

Such entertaining tasks develop concentration and attention in the child, which will contribute to productive learning activities at the beginning of the school year. " Attention- This,- according to K.D. Ushinsky, - the only gate through which everything enters our consciousness" This is the first step of composure.

A rebus is a picture-riddle. To solve it, you need to know the rules for solving the rebus. Today I will tell you about them, and we will try, using these rules, to solve several puzzles.

1. If there are commas before or after the picture, you must discard as many letters at the beginning or end of the word as there are commas.

2. If a letter is crossed out next to a drawn object, it means that it should not be read, but removed from the word.

3. If a letter in a picture word is crossed out, and another is written in its place, you need to replace one letter with another.

4. Often in puzzles there are two letters written above the picture, and between them there is an equal sign. This means you need to replace one letter with another.

5. If the picture is drawn upside down, then you need to read the word backwards.

6. The numbers under the picture indicate the order in which the letters of the word should be written.

7. Letters can form words themselves, being in different positions.

- For example, if there are letters, syllables or numbers inside, they must be read with the preposition “in”.

 If letters or syllables are located one below the other, use the prepositions “on”, “above” or “under” - this is determined by the selection method.