I think that this can hardly be called news, but nevertheless - in the Ru-sector of WoW, on December 18, they launched a new server, Galakrond. The server type is “normal”, that is, PvE. It will be impossible to transfer there for 90 days and until there is a level 55 character, no DK can be created either.

The news slightly shook up the gaming community. Fresh world - the opportunity to get achievements such as “first<раса> <класс>on the server” and judging by the forums there are already (on the 5th day from the moment of opening) nerds of 60+ levels running around. A good reason to dilute the agonizing wait for the second wing of the Citadel with Professor Pesticide and his creations.

But there is more interesting news. The role-playing community of RuVoV, which despite everything still exists, quite actively discusses the possibility of creating an unofficial RP servers in the Russian WoW tab. Indeed, already among more than one and a half dozen servers over these almost one and a half years, the blizzards have not bothered to organize a role-playing world, where nicknames like Namebuffney, Shchakakdam and Deadlygnum will not irritate the eyes, there will be no gygyglols who run around and mock people role-playing , and OOC (Out Of Character) will be prohibited in the chat. And more than once they have said that they will not make a special role-playing realm for Russians. So far it is believed that the strongest role-playing community operates on the “Eternal Song,” but the introduction of a new server prompted part of the role-playing community to call “everyone there!” New server, everything is still fresh and there is a chance to set your own rules.

They say that there is even a slight split in the role-playing community regarding the new realm. Let's see how things go further. Actually it's interesting topic- Russian role-playing movement. I'll have to take a closer look at this.

P.S. I created another clone of Dequen on this server and went to Ironforge. In the rozhalka there are a bunch of low-loves, enthusiastically rocking their new Persians. During prime time there is not a soul in the square. Copper at ridiculous prices of two silver coins. Quiet…

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“A Skeleton in Every Closet” is about World of Warcraft. Continents and islands, the ocean floor and caves deep in the rocks - everywhere you can find many skeletons, skulls and other mortal remains. Some of them are quite ordinary, others, on the contrary, are mysterious. We can come across an almost petrified skeleton and a heap. Can be found even with the makings of a servant ancient god. But for me there is a TOP 3 most mysterious skeletons in World of Warcraft and you will find it in this post.

Dead Giants
Located in the southern Wastelands, these two giant skeletons deserve attention. It is not clear who it is: these are creatures without legs, but with arms, they have snake heads, but they are dressed in armor and hold tridents in their hands.

They can be mistaken for naga skeletons, but nagas are descended from elves and even the largest of them (such as the mutant naga Lord Nugentus) dwarf these skeletons.

Perhaps this is an unknown race of sea creatures? Or are they servants of the Ancient Gods? But in those distant times, when the Ancient Gods ruled this land, only the titans had weapons and armor, proof of this is the absence of any processed objects of that era. And the sword in the skull of the creature from Darkshore was forged by the hand of the titans.

Giant snakes

Skeletons of strange creatures that look like colossal snakes are found in the Eastern Kingdoms near the ruins of the trolls. One in Stranglethorn.

What are these creatures? Where did they come from? What role do they play? Unknown. But the trolls clearly worshiped them - we can see snake-shaped ornaments on many of their buildings, as well as sculptures in the form of a long, writhing snake that decorate the trolls' buildings.

The depths of the sea are almost unknown to us; Vashir is only a small piece of the vast ocean of Azeroth. Perhaps in the future we will be able to learn more about these snakes

Galakrond
Galakrond is the ancestor dragon, the ancestor of all living dragons. Its size is simply amazing. According to Alexstrasza's description, Galakrond was greater than all the aspects combined. And it’s easy to believe: look, an ordinary ice wyrm seems like a fly compared to the great Galakrond.

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Who is Galakrond? Perhaps many of you have seen a huge dragon skeleton in Northrend, next to which the undead are scurrying around and trying to resurrect its owner. These are the bones of Galakrond, the ancestor of all dragons. Galakrond was a proto-dragon, so huge that all other representatives of this species seemed like small insects against his background. Every time he sat down on the ground, it shook with small earthquakes. Galakrond was so strong that he could withstand tens and hundreds of other dragons. How did he grow to such size? How did he gain such power? Why did everyone think he was dangerous?

In the first years of Azeroth's existence, immediately after the war with the Old Gods, proto-dragons flew freely around the planet and led a very simple lifestyle - they hunted, killed and survived at any cost. Although many of them fought among themselves to establish themselves in the local hierarchy and prove their superiority, they did not pose a threat to the entire world... unlike Galakrond. But we will return to this later.

In those days, there were two types of proto-dragons. Some somehow evolved, acquired intelligence and were able to communicate with each other in a strange kind of language with fragmentary and distorted words that did not sound nearly as smooth as modern speech. Some proto-dragons understood this speech well, but all the rest could not speak, did not have intelligence, and the meaning of their life came down to endless hunting and survival. They can be considered the progenitors of those we use today as vehicles.

Galakrond belonged to the first type of proto-dragon. He could talk and, more importantly, he was an exceptionally skilled hunter. At first he hunted alongside his brothers and sisters, but over time he grew in size and claimed much of what is now Northrend as his domain.

Galakrond was also different from other proto-dragons in that he was tormented by an insatiable hunger. This hunger forced him to endlessly absorb prey, and this, in turn, increased his size more and more. At some point, Galakrond surpassed Neltharion himself in size, who was considered one of the largest and most powerful dragons of his time. Galakrond's hunger was so strong that he began to devour his fellows, and this was unheard of! Such behavior was contrary to the nature of proto-dragons, even those who had not evolved.

However, Galakrond saw nothing wrong with this. For some time he indulged in cannibalism, growing in size and gaining strength, but then his flesh began to rot. Extra arms, legs, wings and eyes began to sprout all over the huge dragon’s body. So the giant got the opportunity to see everything that was happening around him, even behind his back, and turned into a real monster. This mutation gave Galakrond new strength- He learned to resurrect the dragons he had absorbed in the form of undead.

These terrible creatures hunted the surviving proto-dragons and killed them to serve their master. But, unlike the Lich King's Scourge, which retained the remnants of reason and will after death, Galakrond's undead were clumsy and stupid and could only act purposefully if Galakrond commanded them. If the commander was distracted, he lost control over the undead, and they wandered aimlessly into different sides.

The surviving proto-dragons actively took advantage of this and easily destroyed dangerous opponents. Over time, all those who had not yet been killed by Galakrond and his undead united and decided to fight back against their maddened relative. They decided to attack together and end the threat. Among them were dragons named Malygos, Alexstrasza, Ysera, Nozdormu and Neltharion. Having entered into open confrontation with Galakrond, the surviving dragons fell into a trap.

The undead attacked them from behind, from behind the clouds - from where they could not be detected. About a third of all survivors died in that battle, but Malygos, the most intelligent of the proto-dragons, ordered his relatives to rise above the clouds so that the undead would follow them. The glare of light blinded Galakrond's army, and the living dragons took advantage of precious seconds to destroy the undead, without waiting for their opponents to get their bearings and attack again.

Thus, Malygos saved all the survivors, but the dragon Talonix, who formally led the attack on Galakrond and his undead, refused to recognize Malygos as a leader and passed off his ideas as her own. Malygos was indignant, saying that it was not proper for proto-dragons to take credit for the merits of others, for which Talonix dealt him a blow that almost became fatal. Malygos was saved by Neltharion, who caught his brother in the air.

At this moment, Galakrond attacked the living dragons again. Neltharion, Malygos and Nozdormu watched the battle from afar. Even though Galakrond was alone, he was able to fend off hundreds of living proto-dragons, killing them one by one. Galakrond's breath drained the life force from his opponents and broke their will, and while they tried to understand what was happening to them, Galakrond swallowed them 6-8 at a time. The same fate befell Talonix. But while some dragons, caught in the breath, awaited their fate in unconsciousness, and others in a hurry tried to leave the battlefield, Malygos, Neltharion and Nozdormu distracted Galakrond.

He turned his attention to the future aspects and flapped his wings to head towards them. This was the plan of the cunning dragons. They wanted the enemy to flap its wings so quickly and forcefully that the wind they created would disperse the deadly gas and allow the surviving proto-dragons to escape from the affected area. And so it happened - Galakrond wanted to get to those who dared to challenge him so much that he independently saved his victims from a sad fate.

Seeing that their plan was a success, Nozdormu, Malygos and Neltharion flew in different directions and were also able to escape, getting lost in the hills.
Further events I'll keep it short because otherwise this video will be too long. Five dragons, who in the future became great Aspects, met in the mountains with the Guardian Tyr, who offered them his help. Under his leadership, the dragons again attacked Galakrond while he was sleeping and had not yet managed to create a new army for himself, but he, however, was able to repel this attack, and Guardian Tyr lost his arm in that battle. The advantage in the battle was lost, and the dragons again had to flee the battlefield, but they did not lose hope and tried to develop a new plan.

The Aspects no longer had living allies and had to replace an entire army, but with Tyr's support they still had a chance of victory. They discovered that they only possessed amazing power when they fought side by side as one. Taking advantage of this discovery, the Aspects attacked Galakrond with new strength. Alexstrasza flew up to his side and used her fire breath to destroy Galakrond's extra limbs and eyes. Nozdormu came from the other side and released streams of sand to blind the remaining eyes.

Ysera, being physically the weakest of the five, chose the most vulnerable place to attack - the enemy’s mouth, which had not yet been damaged. Neltharion single-handedly dealt with the undead that Galakrond had summoned to his aid. They all distracted the huge monster, and Malygos pointed a sharp piece of rock at it. The fragment fell into Galakrond's open mouth, rendering him unable to breathe, but even then the crazed proto-drake continued to fight, fending off the Aspects' attacks while attempting to spit out the fragment.

And at that moment, when it seemed to the Aspects that Galakrond was ready to breathe deeply again, Neltharion, accompanied by the undead, flew into the monster’s mouth, and then performed a maneuver, as a result of which the army of the undead crashed into the fragment, driving it even deeper and thereby killing his overlord. Galakrond's body fell to the ground and decayed, and the place of his death was later called Dragonblight. The bones of a giant proto-dragon can still be seen there to this day.

Now you know who Galakrond is - a huge dragon who was able to outshine the sun and roared so that avalanches came down from the mountains, and the flapping of his wings resembled thunder. Galakrond was so strong that an army of hundreds of dragons was unable to defeat him, but under the onslaught of the five great Aspects he still fell. Malygos, Alexstrasza, and the other surviving dragons learned much from that battle. They realized that sometimes victory can only be achieved together. Neltharion then said: “We fought together as one family. We were one."

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Galakrond is a giant proto-dragon, the progenitor of the entire dragon family, who went crazy and terrorized all his children. He was the threat that five proto-dragons of different colors - future aspects - united against. It is believed that the Aspects were created by the Titans. However, this is just a rumor so that the truth about Galakrond remains closed to most dragons.

It was larger than all five aspects combined, its roar could be heard for many kilometers, and the flapping of its wings created powerful winds. Over time, devouring the life energy of his children, Galakrond mutated. New limbs and even eyes grew on his body, and his skin began to rot in much the same way as that of his victims, who became undead. Galakrond, who was an incredibly benevolent dragon, suddenly changed, becoming a nightmare for all living things. An insatiable hunger began to torment him.

One day, several proto-dragons gathered to hunt, but Galakrond appeared and took all their spoils, which made them incredibly wary. A blue dragon named Malygos became interested in why Galakrond decided to appear in lands where he had never appeared before.

Trying to satisfy his ever-growing hunger, Galakrond began to devour other proto-dragons, which was simply unthinkable, because cannibalism among them was strictly prohibited. However, the nightmare did not end there, as the remains of those who were consumed by Galakrond rose as undead, completely subject to his will. Under Galakrond's command, the undead hunted down living proto-dragons and infected them with this plague. The rest of the proto-dragons could not just leave it like that and decided to put an end to the emerging threat.

The surviving proto-dragons decided to strike the giant at a certain point in time. However, this plan was unsuccessful, as one of the dragons named Koros betrayed his family and reported the impending attack to Galakrond. The monster quickly dealt with most of the attackers and rushed after the survivors Nozdormu and Neltharion. The Guardian Tyr saved them from certain death, stunning Galakrond with a blow of his hammer.

An unknown time later, Tyr met with the five future aspects, informing them that Galakrond was sleeping on one of the mountain ranges to the north. And this is the perfect time to attack. The Guardian and the remaining proto-dragons met near the giant's rookery and engaged him in battle. During the battle, Guardian Tyr, about to pick up his hammer that flew from his hands, lost his hand. Galakrond was so pleased with himself that he did not notice his opponents retreating.

Some time later, Galakrond was attacked again in what is now known as Dragonblight. Malygos drove a cobblestone into the monster's throat, which not only distracted the monster's attention while trying to get rid of it, but also deprived him of control over the undead. While Neltharion sent undead dragons straight into Galakrond's throat, causing the giant to die of suffocation.

Remains of Galakrond

The Lich King, known for his love of resurrecting things, shortly before his death, created the new kind undead - Ice Snakes. Ice Snakes - skeletons of dead dragons, were created to destroy the ground troops of the Alliance and Horde, as well as to fight with air forces Alliance and Horde, who could easily bombard Scourge troops from the air. When the Lich King learned of Galakrond, he sent his high necrolord Antiok to resurrect him. If he had been resurrected as an obedient slave of the Lich King, all attempts by the combined forces of the Horde and the Alliance would have been defeated. Moreover, the Lich King could finally get rid of the Aspects that were bothering him. But the dragon queen Alexstrasza stopped him in time and Galakrond’s bones remained in the ground.

To protect friends. The place where the guardian died is now known as Tirisfal Glades.

War against the Dark Empire

When the war against the Dark Empire began, the guardians' first opponents were the elemental lords and their destructive armies. The guardians chose to split into several groups and deal with each ruler individually. Tyr and Odin volunteered to fight against their most fierce enemy - Ragnaros the Fire Lord. Their battle continued for weeks, and the land was engulfed in flames and filled with magma. But the strong metal bodies of the guardians ensured their safety against Ragnaros's fiery attacks. Tyr and Odin drove the Fire Lord into his volcanic lair in the east and were eventually victorious.

Galakrond

In the era that followed the ordering of the planet, proto-dragons appeared, which were the most ferocious and cunning inhabitants of Azeroth. Galakrond was the largest and most brutal among them. Driven by an insatiable hunger, he devoured everything that came into his field of vision. His body continued to grow, and Galakrond's hunger forced him to devour even other proto-dragons and their corpses. Galakrond was eventually struck down by a necrotic disease that twisted his mind and body. Ugly limbs began to grow on it and dozens of eyes appeared. Galakrond himself spread necrotic energies that raised those killed as undead. More and more resurrected proto-dragons were forced to serve Galakrond, and the survivors, divided by old grievances and rivalries, were unable to unite against the new threat.

Tyr was the first guardian to take notice of Galakrond. He warned his fellows of what was happening, but could not force them to act. Although the guardians once swore an oath to protect Azeroth, the war against the Old Gods and the long work to bring order to Azeroth undermined their strength and will. They became indifferent to what was happening in the world and focused solely on keeping their fortresses and mechanisms running.

The apathy of the guardians did not affect Tyr. He still wanted justice and order to reign in the world, and continued to act, driven by a steely will. Tyr understood that Galakrond was capable of devouring all living things and spreading infection throughout the entire planet if no one tried to resist him. The Guardian decided that he himself would find a way to defeat the giant proto-dragon and the undead that accompanied it.

Aspects

According to Tyr's plan, other proto-dragons were supposed to unite to resist Galakrond. He turned to the five greatest and most intelligent of them for help: Malygos, Alexstrasza, Ysera, Neltharion and Nozdorm. The five came from different packs of proto-dragons and had different abilities, each of which could be useful in war.

Although they were at first hesitant to listen to the mysterious creature that appeared before them, they eventually agreed to unite against Galakrond. Tyr also had special abilities and was ready to participate in battle using his hammer. The Guardian showed the proto-dragons a special artifact - the Spark of Tyr - and promised that he was trying to ensure the future of the planet. The Spark of Tyr was a flickering octagonal object capable of recording events and broadcasting them into the mind of the owner.

When the war began, the five dragons worked as one, which pleased Tyr. They and their allies fought against Galakrond and his undead in the snowy peaks of northern Kalimdor. The monster constantly mutated and became stronger. Even Tyr's hammer could no longer harm him. In one of the battles, the Spark of Tyr and the hammer were accidentally thrown away, and the guardian reached out with his hand for the Spark. But Galakrond quickly bit off Tyr's hand, filling the wound with necrotic energy. The Guardian lost consciousness, but five dragons managed to save him and take him to a safe place. From there he was taken by other guardians, who made sure that Tyr survived. Soon, the five proto-dragons, joining forces, were able to destroy Galakrond on their own.

The other guardians realized too late how dangerous Galakrond was. They were emboldened by the resolve of Tyr and the dragons, but also ashamed by their own apathy. Tyr persuaded them to perform a ceremony that would give the five dragons the powers of the titans so that they could become the defenders of Azeroth. Chief Curator Odin was against it because he considered dragons too primitive. But Tyr and the other guardians were confident that the dragons had earned the right to become the guardians of the whole world. They went to the icy tundra, where last fight with Galakrond, and channeled the power of the titans through themselves to turn five dragons into Aspects.

Tyr's wound never healed, and with the help of his friend Jotun, the keeper replaced the lost hand with a new one, which was forged from the purest silver. Jotun also depicted a silver hand on Tyr's hammer, which has since been called the Silver Hand. The Silver Hand became a symbol of his belief that justice can only be achieved through personal sacrifice.

Loken's Betrayal

When the souls of the slain titans, protected by Norgannon's spell, reached Azeroth, the guardians with whom the souls merged received new powers and brief bouts of non-existent memories. They did not understand what this meant and why the Pantheon stopped answering the call. Although the sources do not directly indicate this, Tyr was not supposed to receive the soul of Aggramar: this titan was killed first, before Norgannon had yet created the protection.

The guardians were worried and plunged into a long period of reflection. Loken was most saddened by the Pantheon's silence, and this allowed Yogg-Saron to turn him into his pawn. Loken began to implement plans to overthrow the remaining Guardians, and Tyr felt something dark growing within him. Suspicions were confirmed when Tyr witnessed Loken's attack on Hodir.

But Tyr was in no position to confront Loken directly. He knew that the fallen guardian was served by entire armies of creatures created by the Forge of Will and roaming Ulduar and the Storm Peaks. Tyr had no chance in battle against such an army, so he left Ulduar, taking with him Arkedas and Ironaya, their close friend. The three of them hid in secluded places in the Storm Peaks, from where they watched Loken and planned what they would do. The fallen guardian sent troops to search for Tyr and his companions, but they, having studied the mountains and caves of the Storm Peaks, found nothing. Loken believed that Tyr and his allies had abandoned the area, and soon sealed Ulduar, disabling the Forge of Will and banishing most of his minions.

Snowskorn War

The peoples expelled from Ulduar settled throughout northern Kalimdor. A fragile peace was established between them, but it was soon destroyed by Ignis and Volkhan, whom Loken had once created. They wished to conquer the territories surrounding Ulduar and decided to turn the vrykul into their weapon. They seized control of the Snowskorn clan, whose vrykul were aggressive and fond of violence. The appearance of the first symptoms of the Curse of Flesh forced Ignis and Volkhan to create fire giants and iron golems, which strengthened the vrykul army.

A huge army began to attack other peoples living in these lands. The small group of Earthmen who survived the attack sought help from Tyr, Arkedas and Ironaya, who were able to escape Loken's wrath. Hearing the horrifying news, Tyr immediately went into battle against the Snowskorn, while he was accompanied by the bravest of the Earthen. Arcedas and Ironaia created defense systems that were supposed to save them from future invasions. With their combined efforts, the guardians and landmen were able to drive away the Snowskorn army.

Ignis and Volkhan were not going to admit defeat. They found a way that allowed them to enslave the proto-dragons and make them part of the army. Snowskorn's next attack destroyed all the earthen defenses and forced them to leave their shelter. Even Tire, Arcedas and Ironaya were forced to flee from powerful enemy forces. Then Tyr decided to ask for help from old acquaintances, who were the Aspects. The dragons flew into a rage when they saw how many of the titans' creations had died in the war and learned of the enslavement of the proto-dragons. They combined their forces and were able to not only defeat the army of Ignis and Volkhan, but also free their relatives.

The Theft of the Discs of Norgannon

Tyr finally decided to pay attention to Loken. He understood that there would be more and more conflicts between the creations of the titans if Ulduar remained sealed. Victory on Loken required many years of preparation. Tyr, Arkedas and Ironaya first had to figure out what Loken was trying to do. They came up with a plan that would allow them to steal the Discs of Norgannon from Ulduar. This relic itself recorded everything that happened on Azeroth, and Loken's betrayal did not escape its attention. A careful study of Loken's every action could help restore everything that was destroyed because of him.

Tyr appeared at the gates of Ulduar and called out to Loken, demanding the return of control over the ancient fortress of the Titans and threatening serious consequences. Loken came out to talk to him, and an argument began between the two keepers. This is exactly what Tyr had hoped for: while Loken was distracted, Arkedas and Ironaya were able to sneak in and steal the Discs of Norgannon. Once the relic was obtained, Tyr fled to a refuge in the Storm Peaks.

Tyr and his allies knew that Loken would soon discover the loss and begin the hunt. It was decided to go to the southern lands to find a safe place and plan subsequent actions. This journey was joined by the creatures of the titans who lived around Ulduar: a group of peaceful vrykul affected by the Curse of Flesh, many eartheners and mechagnomes. Tyr, Arcedas and Ironaia considered these creatures innocent victims Loken and promised that they would find them new house, where it will be possible to wait for the liberation of Ulduar. At last they all went south and spent many weeks on the road before they believed that they had escaped from Loken.

Death of Tyr

Upon learning of the disappearance of the Discs of Norgannon, Loken panicked: now Tyr and his allies had proof that could be presented to Algalon or the Titans of the Pantheon. In desperation, Loken turned to monsters who were strong enough to stop Tyr and return the relics. These were the ancient faceless generals or K"Trakxi - Zakazh and Kit"ix. Loken excavated the tombs where they were buried after the fall of the Dark Empire, and awakened the monsters to life. The fallen guardian ordered them to kill Tyr and all his followers. The Thraxxi agreed, sensing the power of Yogg-Saron in Loken's mind. Jotun, who remained true friend Tyra tried to hold off the pursuit, for which he was forever cursed by Loken.

The two monsters set off in pursuit and overtook their victims far to the south, where there were quiet forests. Tyr feared for the lives of his allies and gave the order to Arkedas and Ironaya: to gather the creatures that followed them and flee even further to the southern lands. He himself was going to hold back K'Traksi for as long as he could. In Tyr's iron body there remained only a pale shadow of the powers bestowed by Aggramar, but the guardian retained his valor. He was not going to run away when the lives of innocents were under threat.

When Tyr encountered K'Trakxi, streams of arcane magic and dark energy overrun forests that were once peaceful. The fierce battle continued for six days and nights. The Guardian did not retreat, nor did his enemies. Feeling that he would soon collapse from fatigue, Tyr decided to sacrifice himself to protect his friends. He unleashed all his remaining power on K'Traksi, expending his life energy in a blinding magical explosion that made the earth shake.

Arkedas and Ironaya saw a flash of magic on the horizon and returned when the energies stabilized. Inside the giant crater they saw the lifeless bodies of Tyr and Zakazh. The second general of the Faceless Ones survived the explosion, but was badly wounded and fled to the west. In honor of her fallen comrade, Ironaya named the lands that surrounded the crater Tirisfal. The remains of Tyr and Zakazh were buried in the same place where they lay. Tyr's great silver hand was placed over his resting place and became a monument to his valiant sacrifice. The Hammer of Tyr was also hidden in the tomb.

The mortal peoples who later settled in Tirisfal sensed two conflicting energies rising from the earth: the remnants of the spiritual entities of Tyr and his enemy Zakazh. Some were attracted to the energy of the Guardian, while others adapted to the dark aura of K'Trakxi.

Heritage

The legend of Tyr and his silver hand has been passed down among mortal peoples for thousands of years. Although they forgot that he was a guardian, they did not forget his name and were inspired by the great hero. The silver hand remains famous symbol, in whose honor, for example, the Order of the Knights of the Silver Hand and the city of Tyr's Hand, located in Lordaeron, are named.

Guardians of Tyre

When the titan creatures traveled south, the vrykul, most impressed by Tyr's actions, decided to remain near the tomb to protect it. Over time, the vrykul affected by the Curse of Flesh began to die out, with only one group surviving longer than the rest. These vrykul created a secret order of the Guardians of Tyr, whose members guarded the tomb. They understood that they could not live forever, and invited people into their ranks, telling them the story of the self-sacrifice of the fallen guardian and what was inside the tomb.

The guards of Tyr fulfilled their duty, and for a long time only King Thoradin and his followers were able to get to Tyr's resting place. Or rather, he was no longer a king, because he abdicated the throne. In his old age, Thoradin became obsessed with the origins of his people and finally discovered Tyr's tomb. The guards met former king, not intending to break his vows, but Thoradin was accompanied by experienced warriors and sorcerers. To avoid bloodshed, the Guardians decided to let the king inside.

Little is known about what happened next. It is said that Thoradin and his followers went underground and disappeared. The guards of Tyr understood that Thoradin's sorcerers had broken the magical barriers, and they swore an oath that they would never enter the tomb again, because any intervention could awaken the monster and put the world in danger.

For thousands of years, the Guardians of Tyr continued to guard the sacred site. Members of the order came and went, and over time they learned what would help them. For example, they felt close to the paladins who appeared in Lordaeron at the beginning of the Second War. The Guardians of Tyr learned to call on the Light and also became paladins, but even this did not save them from the Scourge. When the undead appeared in Lordaeron, the order collapsed, and only a few brave men, led by Travar, continued to defend the tomb.

Birth of Humanity

One of the most powerful vrykul clans in Northrend were the Dragon Tamers, ruled by King Ymiron. One day, the effect of the Curse of the Flesh intensified, and the women of the clan began to give birth to small and weak children. King Ymiron ordered his followers to destroy the frail offspring, but some vrykul did not want to destroy innocent children. They decided to hide them in a place they remembered from legends - the southern lands, where the lost clan of vrykul went with Tyr and his companions.

These Dragon Tamers followed south in search of a mysterious refuge. Many of them were never heard from again, but some made it to Tirisfal. Here they met the local vrykul who had settled near Tyr's tomb, and left them their sons and daughters before returning north. Over the course of subsequent eras, these children and their own offspring changed more and more until they turned into a race that was called people.

Irgrim's Trials

Irgrim the Seeker of Truth was a vrykul appointed by Tyr as his champion. For him, the guardians forged a powerful shield, which was called the Guardian of Truth. After Tyr's death, Irgrim remained at his tomb until he decided to give the Guardian of Truth to the most worthy of his people. He set out on a journey and, arriving in Stormheim, began conducting tests among the local vrykul.

Sparks of Tyr

The Order of the Guardians of Tyr owned several Sparks that remained from the guardian. These Sparks were used to seal the Silver Hand in the tomb and prevent anyone from taking possession of the artifact. Sparks are still capable of showing previously recorded events.

Some time after the destruction of Deathwing, the blue dragon Kalecgos visited Galakrond's resting place and found the Spark of Tyr clutched in his hand, which had been bitten off by the ancient proto-drake. The spark showed Kalecgos visions of ancient times, when five dragons fought against Galakrond and became Aspects. On several occasions, Kalecgos felt as if Tyr was personally watching over him while he used the Spark.